Before Unity, Fierce Fun used the Adobe Air platform extensively. It was a great piece of technology designed as a wrapper for Flash applications. It meant you could deploy Flash apps and games on PC and mobile devices – something Flash was never designed for. The original Macromedia Flash was developed as an animation tool...
Category: Mobile Games
Game Rating for Parents
As the graphic quality and production values used in console games are on a par with movies, it is important for parents to consider which games are suitable for their children. Children can play games on a variety of devices from consoles to mobiles. Regardless of the device, the game’s rating should be checked to...
Best practice for Cross-Platform Games – Facebook
We are truly in the era of cross-platform gaming. With the advent of mobile phones as gaming devices, playing games is not restricted to any place or time. Gaming has become THE ubiquitous entertainment activity – everyone (well almost) is a now a gamer. Whereas before, game developer’s choice of platform was restricted to PC...
Major Shootout
Fierce Fun recently developed a game for the online sports portal Pundit Arena. Pundit Arena has created one of Europe's fastest growing sports publishing platforms that allows the mass creation of quality content across all sports throughout the world. They required an Irish sports themed game that would primarily work on mobile Web browsers. They...
Mindframe Arena at Dublin Comic Con
We were delighted to be able to show Mindframe Arena at the recent Dublin Comic Con. As always it is a fantastic fun event - hot and hectic as it should be. Great crowds and energy make it a must-see event for all scifi, fantasy, comic, cosplay and game fans. The Comic Con brochure had...
Chinese Game Publishers visit Fierce Fun
Fierce Fun was recently visited by a number of Chinese game publishers, as part of a worldwide tour. During their visit, we presented an overview of the European game publishing market and some of the advantages to publishing games from Ireland. We also discussed publishing games in China and there was considerable interest in our...
Fierce Fun at UCC Digitopia
Digitopia is the annual digital humanities institute held by Digital Humanities department in University College Cork. The conference was organised by the MA class in Digital Arts and Humanities and took place in April 2017. The conference themes included a variety of topics such as digital history, archiving and gaming.Fierce Fun’s Peter Lynch was invited...
Fierce Fun at Dublin Comic Con 2016
What an event! Colour, costumes, characters……..great fun all-round. Thanks to Pulse College for inviting us to participate in the GameDev Zone in Comic Con. It was my first time at a Comic Con and all I can say is ….wow! It is a real day out for scifi/fantasy fans and everyone else – highly recommended....
Advergaming, Branded Games and Marketing Games
Advergaming, branded games, marketing games as part of the marketing mix are increasingly making their presence known world wide. This kind of marketing connects with the consumer in a fun but casual way, on all types of devices, but primarily on mobile devices. It seeks to provide positive experiences for the players or players, this in turn...
Unity Game Engine
Fierce Fun is moving some of our client code over to the Unity game engine. We have been working with it for a while now and are impressed by its game dev specific feature list. It’s component approach to programming takes a bit of getting used to and we miss running the main game loop...